But more importantly, you'll be able to marry them - just one of them mind, it's not a game that promotes polygamy.
Player-to-player marriage is still now being looked into.
Players will be able to invite up to three others into their world, each taking the role of a farmhand, with the ability to do most things the main player is able to do. Each of these will house a farmhand that can be controlled by a friend, letting them share in your adventure.
"A lot of players have requested player-to-player marriage", Chucklefish wrote in a new blog post. That means friends can have their own inventories, plant their own crops and even marry whomever they want. "When a farmhand is not connected, their inventory can be managed through a chest in their cabin", the developer added.
As for player-farmhand marriage, the method for how you'll propose and how this will work is still being worked out. That said, some decisions, like when to sleep and when to start and end a festival, can only be made by the main player.
It's been confirmed that players won't need to set up a server for the multiplayer. Though they haven't figured out how non-Steam version will work yet, so but it will likely be similar. Multiplayer will instead only be online, with no plans for local multiplayer or split-screen at this time.
As for the holdup, "Effort so far has been focused on overcoming the biggest technical hurdle: synchronising multiple games over the Internet".
The work so far has been focused on the "biggest technical hurdle" of synchronizing multiple games over the internet, and it has apparently been a huge job: Chucklefish said that 15,000 lines of code have been rewritten, and nearly every source file has been impacted. Chucklefish is anticipating beta release later this year, with the patch for Windows, Linux, and Mac coming in early 2018. As they note, "Retrofitting multiplayer into a game that didn't have it originally is notoriously hard".
Consoles will get the patch too, starting first with Nintendo Switch.