Halo Infinite is powered by a new game engine created by Halo developer 343 Industries, called the Slipspace Engine.
"When we started this project, the team's vision for the game was ambitious - so much so that we knew we had to build new tech to fully realize our goals for Halo Infinite", reads the blog post.
Battletoads will come to the Xbox One in 2019. Undead Labs and Playground Games were natural acquisions due to their work on State of Decay and Forza respectively. Microsoft's intent to acquire Ninja Theory will help ensure the creative team has the resources and freedom to bring more ambitious games like "Hellblade: Senua's Sacrifice" to fans. Cyberpunk 2077 rounded off the show, though as the PS4 is the better selling console, you'd have to expect that more people will play the game on there rather than on Microsoft's hardware.
It wouldn't be a big deal if Microsoft hadn't made VR compatibility a key pillar of the Xbox One X, now the most powerful console on the market, but when Phil Spencer announced it a few short years ago under the moniker Project Scorpio, VR was mentioned in the same breath as native 4K HDR gaming.
343 added that waiting for a new Halo game can be difficult-indeed, it has been nearly three years since Halo 5 was released in 2015.
"We are now at a moment of exceptional creativity in gaming", said Spencer.
Microsoft and Electronic Arts revealed they are working on their own game streaming services.
Engineers at Microsoft are now working the next version of the company's Xbox console.
Also part of Microsoft's plans for gaming is building an industry leading, first party organization. The knock-on effect from that though is that not only is there a lack of interest in Xbox in Japan, but western players who enjoy Japanese games have no reason to pick up an Xbox One.