They explain how they feel they have found the way to "combine personality, gameplay, style, narrative, and variety" into their online content.
The few other specifics we know about Red Dead Online gameplay so far come from its Ultimate Edition bonuses: you'll have your own camp that you can decorate with different themes; you can collect new horses, guns, and outfits; and there will be some kind of rank system. They can do so alone or with friends.
Yes, Red Dead 2's brings a more detailed simulation of horse genitalia than I'm frankly comfortable with, and after everyone giggled about dick physics in that first trailer some of the people invited to a recent preview event chose to ask the burning question.
IGN had access to the game's devs, who gave some more insider info as to what fans and players can expect from Red Dead Online. What ambitions does Rockstar have in terms of evolving their idea of online open worlds? However, if GTA Online is any indication, Red Dead Online will probably be built with the potential for ample microtransactions.
Imran: There are a few reasons for this. Like Red Dead Redemption 2, Red Dead Online will feature a vast world for players to explore. They discussed how they're trying to blend the single-player and multiplayer experiences more seamlessly, with their goal to make the single-player prepare you for the online experience.
Red Dead Online won't be playable as soon as Red Dead Redemption 2 arrives on October 26.
Shown off in our hands-on with the game, first-person mode can be turned on and off at any time (on the PS4, this is done by clicking the trackpad to cycle through the camera modes until you get to first-person), and applies to the entire game, barring cutscenes.
By the sounds of it, Red Dead Online will receive the bulk of Rockstar's post-launch support, much the way that Grand Theft Auto Online has.
IGN: Aside from the obvious - the 21st-century setting/vehicles/tech/etc - how will this experience be different from Grand Theft Auto Online? "This should feel intimate and personal while still feeling fun and action-packed from moment to moment".
We still have big plans for Grand Theft Auto Online and we will continue to roll out updates for the foreseeable future. According to Rockstar, the cutscenes are the only part of the game that isn't in first-person. That did not really begin to happen until we released the first Heists pack.
Grand Theft Auto V's online mode launched two weeks after the game released. We'll find out for sure in November. That may all change as the game comes out, but that's the direction we are heading in now!