He recently claimed Microsoft wants to bring its Game Pass subscription service - which grants users access to major first-party titles like Halo, Gears of War, and Forza - to "any device that somebody wants to play on". While the conference isn't until next week, Microsoft has revealed their big news a week early.
Some Microsoft Studios mobile games already have Xbox live features, however the new developers kit marks the latest push for Microsoft as it seeks to make it services available across multiple platforms, and engage even more gamers. The session described a new SDK allowing game developers to connect players between Xbox, Windows 10, iOS Android, and Nintendo Switch, as well as an expansion from "400M gaming devices" to "over 2B devices".
These announcements are all part of Microsoft's mission to make Azure the "cloud of choice" for game developers around the globe, Azure Corporate Vice President Julia White said.
As insane as it might sound, would you like to see Xbox Live on Nintendo Switch?
Developers will not be forced to integrate every single aspect of Xbox Live in their games. "Really uniting all those communities together with a consistent singular experience for those gamers".
"We believe so strongly in community, and Xbox Live really being at the heart of our gaming community", Microsoft gaming cloud chief Kareem Choudhry said in a briefing, according to The Verge.
"If you've watched us for the past few years, we've taken a very inclusive approach". For example, if you're playing a mobile game with a friend and the two of you aren't in the same room together, a developer could utilize this SDK to include a party chat feature, allowing you two to talk about the game in real-time. Today we got the official announcement. but Nintendo Switch support is mysteriously missing.
The word "today" becomes especially interesting when you consider the rumours that Microsoft and Nintendo were buddying up.