Developed by Respawn Entertainment and published by EA, Apex Legends has proved to be a massive hit for both companies.
In battle royale games, players are given the task to survive and outlast everyone by eliminating opponents.
This should generate a huge increase in traffic to the over 50 million people already playing Apex Legends on console and PC. Oh, and EA is interested in doing more free-to-play games in the future (something they often try and fail with PopCap properties). Apex Legends could look very different in a few years, especially if the battle royale market dries up and EA needs to milk it before it moves on. "Engagement is strong, and we have big plans for the Legends and the world they compete in". Presumably, EA is referring to new Origin accounts with no prior history with the company's games. Anthem was expected to sell 5 million to 6 million copies, but it's estimated that the actual figure was a couple of million lower than that target.
EA also noted that its digital net bookings for the trailing twelve months was $3.722 billion were up 5% year-over-year, representing 75% of total net bookings.
On an adjusted basis, EA's fourth-quarter revenue was $1.36 billion, beating estimates of $1.20 billion, according to IBES data from Refinitiv.
"We are looking at how to take the game to mobile and cross-play over time, and I also expect that this game will have tremendous value in Asia, and we're in conversations about that", Wilson said.