'Gaming Disorder' Is Now Officially Recognised As A Disease By The WHO

Gaming Addiction Will Be Classified as Disease By WHO in 2022

"Gaming disorder" to be classified as a disease by WHO

"'Gaming disorder" is not based on sufficiently robust evidence to justify its inclusion in one of the WHO's most important norm-setting tools'.

"People who partake in gaming should be alert to the amount of time they spend on gaming activities - particularly when it is to the exclusion of other daily activities - as well as to any changes in their physical or psychological health and social functioning that could be attributed to their pattern of gaming behaviour", said the WHO.

However, not everyone agrees that "video game addiction" is something that can be diagnosed or treated.

In January of previous year, the World Health Organization listed Gaming Disorder alongside a Hazardous Gaming health disorder that were to be added as part of a draft of the first major update to the International Compendium of Diseases since 1992. As Polygon points out, Gaming Disorder is listed right after Gambling Disorder and is nearly a word-for-word copy of the latter, only "gambling" is replaced with "gaming".

The condition was included in a section of the global medical guide that details disorders due to substance abuse or addictive behaviors, such as a gambling disorder.

The global video game industry has called upon the World Health Organization to reverse the decision, arguing that "gaming disorder" is not based on sufficiently robust evidence to justify its inclusion, and that the industry offers parental controls and game-education initiatives. As far the industry is concerned, gaming disorder might just be the symptom of several other underlying conditions.

At the time, the ESA said it strongly encouraged the World Health Organization to reverse the action, but now that it has been officially adopted, it remains to be seen if there are any appeal possibilities.

Even with their previous victories, WHO's decision to add Gaming Disorder will continue to be contested by the ESA. The consequences could be far reaching and might achieve the opposite of what the World Health Organization is setting out to do, according to the statement.

The syndrome of burnout that has faced criticism over its legitimacy in the past has now been officially validated by medical health professionals for those seeking serious help for the condition. "As with all good things in life, moderation is key and that finding the right balance is an essential part of safe and sensible play".

The Culture Ministry said on May 27 that the WHO's decision to add gaming addiction to the disease list lacks a scientific basis and it would raise objections to the World Health Organization in the future.

Some games are already implementing features to promote healthy gaming behaviors.

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