Ubisoft will pay users $2,000 United States dollars per song. Which seems great at first sight, but if we consider that the budget made available was less than $50,000 and that the artists whose contribution was not chosen for the game, were not paid, it starts to raise some doubts.
Yet as well as reviving the partnership between HitRecord and Ubisoft, the initiative also revives a debate about whether this is a fair use of contributors' time and expertise.
However, a number of prominent developers and composers - including Cadence of Hyrule composer Danny Baranowski, Reigns: Game of Thrones composer Ryan Ike, Neo Cab narrative designer Bruno Dias, ex-RuneScape developer James Sweatman, Mike Bithell, and Game Workers Unite's Los Angeles chapter (thanks, GI.biz) - are urging fans not to contribute unpaid "spec work" to the project, pointing out that as a union member himself, HitRecord founder Joseph Gordon-Levitt does not work for free. As with other HitRecord projects, the songs are likely to be made collaboratively. Click below and begin collaborating with other HitRECord and Watch Dogs musicians, players, as well as fans from all around the world on the Watch Dogs: Legion Production Page.
Be it rock, hip hop, electronica, metal, or punk, they all fit under the umbrella of musical genres that HitRecord is seeking, and if they are related to London somehow, all the better for Ubisoft. Stop exploiting fans and hobbyists while devaluing the work of those with the gall to actually expect consistent payment for work done.
The difference this time that the process will be handled slightly differently when it comes to payment, with the company being more transparent about how it will work.
Watch_Dogs Legion is now planned for a March 6th, 2020, and its PC version will officially support real-time ray tracing.
The problem with this line of thinking is that just because somehow Joseph Gordon-Levitt managed to get enough people to follow his cult of personality-esque business model to work speculatively without a guarantee for compensation doesn't mean that Ubisoft should.
"Honestly, this concern was sorta painful to hear", he said in a post on Medium.
HitRecord previously partnered with Ubisoft for a similar user-generated content program for Beyond Good & Evil 2. "I do think that part of this disconnect is simple misinformation".